Hi all!
My new project, where I decided to test all my knowledge as an environment artist.
I did this project with the goal of making everything more optimized for game engines.
The main job is to make a large modular building. Well, and partially props:)
I wanted to preserve resources as much as possible, so I used as many tile and trim textures as possible, as well as masks for them.
Here used custom and quixel bridge decals.
Also for dark tones vertex color was used.