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Escalator

One of the first attempts to make a large model using a minimum of resources.
I tried to use most of the techniques that were not always possible to use - a combination of hybrid textures (Trims,tiles, decals and unique parts) - all on one texture.
For the texture, the resolution was 2k.
The model has 8.5k triangles, semi modular construction.
For light dirt in UE5, a mask was used through Vertex Color
Thanks for the interesting and useful information. This is what inspired me -
https://www.artstation.com/artwork/GaaBdN