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Tunnel, sewerage (environment art breakdown)

I did this work as a test task, and as an opportunity to test my knowledge in the environment art field.
The scene was made in Unity(URP).
The task was to make the environment of an abandoned tunnel.
Trim texture texel - 10.24 px, resolution - 4k.
Props used from megascan.
All frames are taken from Unity.

Walkthrough

Creation pipeline

Creation pipeline

Mesh

Mesh

Texturing

Texturing

Props

Props

Decals

Decals

Water & vertex paint shaders

Water & vertex paint shaders

Lightning

Lightning

Separate parts

Separate parts

Substance Designer trim

Substance Designer trim